We tested the game out on a PC that consists of an i5 3470 processor(3.2Ghz), 16GB RAM, Nvidia GTX 980Ti, and a 500GB SSD on Windows 10. (Also see: Metal Gear Solid V: The Phantom Pain Is Real and It's Spectacular ) With the right PC configuration, you can easily play Metal Gear Solid V: The Phantom Pain at 1440p or even higher, at a constant 60fps.
Both are capped at 60fps, though the PS4 is also capped at 1080p. In terms of frame rate there's very little difference between what developer Kojima Productions has achieved with the PlayStation 4 (PS4) and PC versions. Some added special effects and lightning make their presence felt on the PC that aren't present on the PS4. From minute details like motes of dust floating around light to large, sprawling military bases, this is one game that's a treat for the senses.Ĭompared to Batman: Arkham Knight which was (and still is) a horrible experience on PC, The Phantom Pain runs impeccably.
There's no denying that games in the Metal Gear Solid series push technology, and The Phantom Pain is no exception.
How is it different from the PS4 version? And in the worst case scenario, you can cap the frame rate at 30 and still have a good Metal Gear Solid V: The Phantom Pain experience even on a PC that isn't the latest or the greatest. Switching off extras like volumetric clouds and lowering post-processing helps as well. The game can eke out decent performance even on older PCs, even at 1080p.Īs long as you're able to hit medium detail for most settings, you'll be playing a great looking game. If you played Metal Gear Solid V: Ground Zeroes on PC,you'll enjoy a similar level of performance, due to both games using the same engine. We do miss having sliders, similar Witcher 3 or Grand Theft Auto V, to allow for the best possible experience, customised to the most precise value of the options present. And while there are a wealth of options, you can simply choose between presets ranging from low all the way up to extra high for most of them. In addition to this, longtime PC gamers will notice that anti-aliasing, an option that allows you to reduce in-game jagged edges, is also missing in Metal Gear Solid V: The Phantom Pain.Īfter fiddling around with the game's settings and comparing screenshots we noticed that turning up post-processing does reduces any aliasing issues we encountered. (Also see: Metal Gear Solid Noob? Here's Everything That Came Before The Phantom Pain ) It's a feature that's surprisingly absent, as is the option to modify your field of view (FOV) to see more of the game world in first-person view.
On the flip side, if you're the sort of person who wants to customise volume as per source, such as effects, character voices, and music, you're in for a disappointment as you won't be able to do this here. These include depth of field, model detail, texture filtering, lighting, post-processing, ambient occlusion, and volumetric clouds. Metal Gear Solid V: The Phantom Pain offers graphical options to tweak to your heart's content for maximum performance and visual fidelity. The PC version was originally planned for a September 15 release, so we checked it out to see if any corners have been cut in order for it to be released this early. That's pretty good considering that this game's prologue, Ground Zeroes hit PCs almost nine months after its console counterparts. Konami has kept us waiting for a while, but Metal Gear Solid V: The Phantom Pain is finally here and it's out on all platforms at the same time.